so pretty much the script goes through and finds a whole bunch of textures through the game then starts to preload them, but I keep getting this error: Unable to cast Instance to Content | Script 'Players.Player.PlayerScripts.IntroMain', Line 22
local assets = {} local loaded = false function descendants(model, list) list = list or {} for _, child in pairs(model:GetChildren()) do table.insert(list, child) descendants(child, list) end return list end for _, thing in pairs( descendants(workspace) ) do if thing:IsA("Decal") then table.insert(assets, thing) end end loadtext.LoadingAssetsLabel.Text = "Found assets: "..#assets wait(1) loadtext.LoadingAssetsLabel.Text = "We're loading your assets, hold tight." wait(1) content = game:GetService("ContentProvider") for _, asset in ipairs(assets) do game:GetService("ContentProvider"):Preload(asset) repeat wait() until content.RequestQueueSize == 0 loadtext.LoadingAssetsLabel.Text = asset end loaded = true loadtext.LoadingAssetsLabel.Text = "Finished"
for _, thing in pairs( descendants(workspace) ) do if thing:IsA("Decal") then table.insert(assets, thing) -- You are inserting an object into the assets table end end
Here is how it should be written:
for _, thing in pairs( descendants(workspace) ) do if thing:IsA("Decal") then table.insert(assets, thing.Texture) -- You are inserting a texture into the assets table end end