plr.Character.Torso.CFrame=Torso.CFrame*CFrame.Angles(math.deg(), math.deg(), math.deg())
One of the guys suggested me try this method to rotate a player's body parts, so like they're tilted, however I don't know how it works.
Tried looking on Wiki, nothing helps me out, sorry for being so dumb by the way ;_;
Try putting a script in your NPC with this:
local primary = script.Parent.Torso local workspace_part = primary:Clone() workspace_part.CanCollide=false workspace_part.Transparency = 1 local model = script.Parent local rotation = 64 local Amount = 2 while wait(.005) do target = workspace_part target.CFrame = target.CFrame * CFrame.new(Vector3.new(0.001,0,0)) target.CFrame = target.CFrame * CFrame.fromAxisAngle(Vector3.new(0,.001,0),math.pi/(rotation/Amount)) --wait(.001) model:SetPrimaryPartCFrame(workspace_part.CFrame+Vector3.new(0,0,0)) end