I am making a script for a terminal/flag that your team captures. This is a local script in Starterpack. Here's the script:
plr = game.Players.LocalPlayer char = plr.Character tc = plr.TeamColor while true do if game.Workspace.Terminal then -- If the gamemode is Terminal terminal = game.Workspace.Terminal wait(1) local magnitude = (char.Torso.Position - terminal.Flagpole.Position).magnitude if magnitude <= 35 then print("Player near terminal") if tc == BrickColor.new(21) then print(plr.TeamColor) terminal.captureprogress.Value = terminal.captureprogress.Value + 1 print(terminal.captureprogress.Value) else print(plr.TeamColor) terminal.captureprogress.Value = terminal.captureprogress.Value - 1 print(terminal.captureprogress.Value) end end end end
The problem is this block:
if tc == BrickColor.new(21) then print(plr.TeamColor) terminal.captureprogress.Value = terminal.captureprogress.Value + 1 print(terminal.captureprogress.Value) else print(plr.TeamColor) terminal.captureprogress.Value = terminal.captureprogress.Value - 1 print(terminal.captureprogress.Value)
The capture progress is an intvalue and the value should be getting bigger when a red team is near the terminal and if the other teams go near the terminal the intvalue's value gets smaller. But in game it gets bigger even if i'm on the other team... The script does recognize I'm on the other team because it prints my TeamColor but the value doesn't decrease.
I changed the BrickColor.new(21)
to aBrickColor.new(2)
(which isn't a color, and the number was subtracting.)
Any ideas how I could approach this issue?