This seems very basic, but I've been trying to learn lua better by doing this on my own.
function oc(pl, dc) if (dc.Name == "Yes") then print("You own this tycoon!") workspace.Tycoon.DoorHeader.UnownedPharmacy.Name ="'s Tycoon" end if (dc.Name =="No") then print("You do not own this tycoon!") end end script.Parent.DialogChoiceSelected:connect(oc)
more specifically, this line;
workspace.Tycoon.DoorHeader.UnownedPharmacy.Name ="'s Tycoon"
After Name= , I ideally want it to chance the name to Carcanken's Tycoon for example, if I executed the dialog.
Thanks!
If you have the players name then it would be
workspace.Tycoon.DoorHeader.UnownedPharmacy.Name =player.Name.."'s Tycoon"