This seems very basic, but I've been trying to learn lua better by doing this on my own.
function oc(pl, dc)
if (dc.Name == "Yes") then
print("You own this tycoon!")
workspace.Tycoon.DoorHeader.UnownedPharmacy.Name ="'s Tycoon"
end
if (dc.Name =="No") then
print("You do not own this tycoon!")
end
end
script.Parent.DialogChoiceSelected:connect(oc)
more specifically, this line;
workspace.Tycoon.DoorHeader.UnownedPharmacy.Name ="'s Tycoon"
After Name= , I ideally want it to chance the name to Carcanken's Tycoon for example, if I executed the dialog.
Thanks!