I am making a place for the group: C&G Council I want to make a door which only allows this group to pass, but I want to be able to allow players who aren't in this group pass through the door if I press a certain button.
So basically, I will have a control room with buttons (parts you can click) and one of those buttons to do what I mentioned above.
you could use the :IsInGroup() method like this
door = script.Parent door.Touched:connect(function(prt) if prt.Parent and game.Players:GetPlayerFromCharacter(prt.Parent) and game.Players:GetPlayerFromCharacter(prt.Parent) :IsInGroup(132707) then door.CanCollide = false wait(5) door.CanCollide = true end)
and in another script you could have it connect to a ClickDetector to open the door for all users