Please could you help me with this because i want to ake a fighting game and i need to change map every 20 mins
This is actually easy. I use this with trains to spawn random trains to pass in railfanning games. I can give you a script to do exactly what you want it to do. All you have to do is make the maps, put the maps as separate models with particular names in Lighting, and put its exact name into the script. Then set your time for 20 minutes. (time is set in seconds though, so be careful with that.) If you do that right, every 20 minutes, the map will change, and a random map of your list will be chosen. Sometimes it'll repeat, but that's because it is totally random. Let me know if you would like the script.
You can make a table contains the map names like this:
maps = {"map1", "map2", "map3"}
all of they need to be in the same game's location (like workspace, lighting etc.)and then make a function that passes a variable into the table and get a random one, from there you put a wait(60 * 20)
(second * minutes = minutes in seconds).
There's an example:
maps = {"carentan", "yogga", "funny" } --Random names FTW!!!! mapPath = game.Lighting--The maps location, usually is Lighting local randomMap function someRandomFunction() randomMap = maps [math.random(1, #maps)] local selRandomMap = randomMap:Clone().Parent = game.Workspace wait(60 * 20) randomMap = nil someRandomFunction() end
If want the same code that I use then there you are:
_G.startGame = function() local serverdata = game.ServerStorage:FindFirstChild("ServerData") local prototype = serverdata:FindFirstChild("Prototype") prototype.Value = game.Players:GetChildren()[math.random(1, #game.Players:GetChildren())].Name changeStatusText("Starting game, the prototype is " .. prototype.Value) wait(2) changeStatusText("Loading map...") local randMap = maps[math.random(1, #maps)] local selMap = game.ServerStorage:FindFirstChild(randMap):Clone() selMap.Parent = game.Workspace wait(5) changeStatusText("The selected map is " .. selMap) wait(3) changeStatusText("Teleporting everyone to the map...") local spawns = {"1", "2", "3"} local enemySpawn = randMap.EnemySpawn [...] end
This is a pretty long script but it helps!
map1 = game.Lighting:findFirstChild("MyMapName1") -- Change Here Your First Map Name. map2 = game.Lighting:findFirstChild("MyMapName2") -- Change Here Too. map3 = game.Lighting:findFirstChild("MyMapName3") --Same here map4 = game.Lighting:findFirstChild("MyMapName4") --Same here map5 = game.Lighting:findFirstChild("MyMapName5") --Same here map6 = game.Lighting:findFirstChild("MyMapName6") --Same here map7 = game.Lighting:findFirstChild("MyMapName7") --Same here map8 = game.Lighting:findFirstChild("MyMapName8") --Same here map9 = game.Lighting:findFirstChild("MyMapName9") --Same here map10 = game.Lighting:findFirstChild("MyMapName10") --Same here time = 300 -- This Is The Time When The Map Changes. clone = map1:clone() --Dont Edit Anything. clone2 = map2:clone() clone3 = map3:clone() clone4 = map4:clone() clone5 = map5:clone() clone6 = map6:clone() clone7 = map7:clone() clone8 = map8:clone() clone9 = map9:clone() clone10 = map10:clone() wait() map1:remove() map2:remove() map3:remove() map4:remove() map5:remove() map6:remove() map7:remove() map8:remove() map9:remove() map10:remove() while true do local map = clone:clone() map.Parent = game.Workspace wait(time) map:remove() local map = clone2:clone() map.Parent = game.Workspace wait(time) map:remove() local map = clone3:clone() map.Parent = game.Workspace wait(time) map:remove() local map = clone4:clone() map.Parent = game.Workspace wait(time) map:remove() local map = clone5:clone() map.Parent = game.Workspace wait(time) map:remove() local map = clone6:clone() map.Parent = game.Workspace wait(time) map:remove() local map = clone7:clone() map.Parent = game.Workspace wait(time) map:remove() local map = clone8:clone() map.Parent = game.Workspace wait(time) map:remove() local map = clone9:clone() map.Parent = game.Workspace wait(time) map:remove() local map = clone10:clone() map.Parent = game.Workspace wait(time) map:remove() end
Hope i helped! :)