script.Parent.Touched:connect(function(hit) local plr= game.Players:GetPlayerFromCharacter(hit.Parent) local humanoid = plr.Character:WaitForChild("Humanoid") if plr then wait (0.05) plr.Character.Torso.CFrame = CFrame.new(game.Workspace.Part2.Position) plr.Character.Humanoid.WalkSpeed = 0 plr.DevEnableMouseLock = false plr.Character.Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp) plr.Character.Torso.CFrame = CFrame.new(game.Workspace.Part2.Position) humanoid.Changed:connect(function() humanoid.Jump = false end ) end end)
This is all I have so far, basically it teleports a player on touch from one brick to another, and makes them unable to move,
What my question is, are there any other ways to assure they don't fall down / glitch? Or anything you guys would suggest to add?