How do I use the math.pi/10
to make it equal to the rotation I provided. So far, I figured out that math.pi/10
is equal to 90, -69.598, 90
. Also, thank you to all who said to use the fromEulerAnglesXYZ
method.
tune.CFrame = tune.CFrame * CFrame.fromEulerAnglesXYZ(math.pi/10,0,0)
-- 1. -69.598 (Rotation: 90, -69.598, 90) -- 2. -51.347 (Rotation: 90, -51.347, 90) -- 3. -32.948 (Rotation: 90, -32.948, 90) -- 4. -17.872 (Rotation: 90, -17.872, 90) -- 5. -0.45 (Rotation: 90, -0.45, 90) -- 6. 16.889 (Rotation: 90, 16.889, 90) -- 7. 33.83 (Rotation: 90, 33.83, 90) -- 8. 47.591 (Rotation: 90, 47.591, 90) -- 9. 61.501 (Rotation: 90, 61.501, 90) -- 10. 77.796 (Rotation: 90, 77.796, 90)
CFrame.Angles
(a much shorter name for CFrame.fromEulerAnglesXYZ
) uses radians, like most of mathematics.
One full circle is 360 degrees, or 2*pi radians. Thus 1 degree is just 2*pi / 360 radians.
You can easily convert yourself:
16 degrees is 16 * (2 * pi / 360) radians = .27925 radians.
Don't convert yourself, though. math.rad(deg)
changes deg
, an amount in degrees, to radians.
math.deg(rad)
changes rad
, an amount in radians, to degrees.
Thus 45 degrees is math.rad(45)
radians.
pi
radians is math.deg(math.pi)
degrees.