I have the region brick setup like this: SoundRegion (CanCollide off) Sound Script
The code of the script is like this:
local brick = script.Parent local sound = brick.Sound debounce = false brick.Touched:connect(function(hit) local plr = game.Players:GetPlayerFromCharacter(hit.Parent) if plr and not debounce then debounce = true local play = sound:Clone() play.Parent = plr.PlayerGui play:Play() wait(5) debounce = false end end)
I've tried so many things (I've lost my progress a lot because Studio crashes a lot for some reason), but I can't make the music stop.
Please help me!
I have made an incredibly complicated way to make it work, but it works, so here it goes;
1: Create the part that you want the music to be played in, and name it 'SoundPlayer' 2: Insert Sound and name it 'Sound'. Insert Script and name it 'Play'. Finally, insert BoolValue and name it 'Debounce'
3: After all of that, put this code in the Script:
brick = script.Parent -- Rename the object you are stepping on 'Part' sound = brick.Sound debounce = script.Parent:findFirstChild("Debounce") brick.Touched:connect(function(hit) local plr = game.Players:GetPlayerFromCharacter(hit.Parent) if plr and debounce.Value == false then debounce.Value = true local play = sound:Clone() play.Parent = plr.PlayerGui play:Play() wait() end end)
4: Create another part, and name it 'SoundRemover'
5: Insert a Script into this part, and name it 'Remove'. Then put in this code:
area = script.Parent -- Rename the object you are stepping on 'Part' debounce = game.Workspace.Soundplayer:findFirstChild("Debounce") area.Touched:connect(function(hit) local play = game.Players:GetPlayerFromCharacter(hit.Parent) local music = play.PlayerGui:findFirstChild("Sound") if debounce.Value == true and music.IsPlaying == true then music:remove() debounce.Value = false else end end)
Finally, duplicate 'SoundRemover' if necessary, and place it all around 'SoundPlayer' to make sure if the player leaves from any angle, the script stops the music.
If you have any questions about it, PM me or reply to this answer :)