(sorry if the title is misleading, I couldn't convert it to a question. The original name was "FindFirstChild question")
So I am making a script where I want a person to touch a brick and it falls down on them (already made) and when the brick touches the ground, it will kill the person.
The output shows nothing because I can't see it during a real game and in studio my player is named "Player"
So I did:
wait(1) death1 = game.Workspace.Box function onTouch(hit) death1.CanCollide = false game.Workspace:FindFirstChild("Box") if "Box" ~= nil then death1.CFrame = CFrame.new(120, 18, -475) wait(0.2) death1.CFrame = CFrame.new(120, 11, -475) wait(0.2) local b = game.Workspace.Player:FindFirstChild("Humanoid") if b ~= nil then b.Health = 0 end wait(3) death1.CanCollide = true if b.Health == 0 then death1.CFrame = CFrame.new(120, 18, -475) death1.CanCollide = false script.Parent:connect(onTouch)
now this all works fine.
When I get out of studio and test it, it just falls down and do nothing. I know why it doesn't, because in workspace it doesn't find "Player" because my username isn't player.
So my question is, how would I find a player and kill them if their name isn't "player'?
This would be really nice if I could get it to work.
Alright, So what you're trying to do is go directly to the 'Player' from workspace, because you put it as game.Workspace.Player it only goes to a person named player, but since you're not named player, it breaks.
So what you could do is get the hit of the player and then find their humanoid
*Normal script: *
--You defined what 'hit' was in your beginning function local b = hit.Parent:FindFirstChild("Humanoid")
The onTouched event returns the part that touched it, because your player touched it, It returns the part of the player and simply get the humanoid from the parent.