Can you detect if there is a animation via a script? You load an animation into the humanoid there is no brick or object, there is only status and Animator; so Waitforchild wouldn't even work. So is there any way to detect?
There is an event that is fired whenever an animation is played onto the humanoid. The event returns the animation. It is
humanoid:AnimationPlayed(animationthatwasplayed) animationthatwasplayed:Stop()