RS = game:GetService'RunService' started = false workspace.REcamera.OnServerEvent:connect(function(player) print'recieved' started = true end) RS.RenderStepped:connect(function() if started then workspace.CurrentCamera.CameraSubject = workspace.Part print'camera rendered' end end)
NOTE: CharacterAutoLoads is false. This is for my custom character engine.
This is a LocalScript.
Both prints print, but plain and simple, the camera is still freeroam and not locked to the part at all. halp