So, I have this for my gun:
Bullet = game.ServerStorage.RocketBullet1:Clone()
It WORKS when I play in studio, but in game it doesn't work... :/ Output says this: 13:17:32 -- ServerStorage is not a valid member of DataModel This is in a local script.
[EDIT]
I forgot! You can't access ServerStorage from a localscript hence the name ServerStorage What you should do is use ReplicatedStorage