Lets say for an ingame chatting service. How would I sent the chats from a PlayerGui to another, and vice versa? I tried using BindableFunctions but I dont know how to use them.
Use a RemoteEvent,
Client Script:
Event.OnClientEvent:connect(function(Text) --You have your text (as will everyone else) end) local Text = "Testing..1..2..3" Event:FireServer(Text)
Server Script:
Event.OnServerEvent:connect(function(Player, Text) Event:FireAllClients(Text) end)