So I wrote a code, and I tested it.
script.Parent.Frame.TextButton.MouseButton1Click:connect(function() if script.Parent.Frame.TextLabel.Text == "Hello! I'm mine248 and I'll be teaching you how to operate this train." then script.Parent.Frame.TextLabel.Text = "Press the up key or W to go forwards." elseif script.Parent.Frame.TextLabel.Text == "Press the up key or W key to go forwards." then script.Parent.Frame.TextLabel.Text = "Press the down key or S key to go forwards." elseif script.Parent.Frame.TextLabel.Text == "Press the down key or S key to go forwards." then script.Parent.Frame.TextLabel.Text = "Go open the door, on the side the platform is at (a big peice of block)." elseif script.Parent.Frame.TextLabel.Text == "Go open the door, on the side the platform is at (a big peice of block)." then script.Parent.Frame.TextLabel.Text = "Then wait until the timer counts to 1." end end)
I t would work from lines 1-3, then fail on the other. Is there a error that did it?
You have different strings on line 3 and 4. To avoid this, use a variable or table:
local instructions = { "Hello! I'm mine248 and I'll be teaching you how to operate this train.", "Press the up key or W to go forwards.", --etc } local step = 1 script.Parent.Frame.TextButton.MouseButton1Click:connect(function() script.Parent.Frame.TextLabel.Text = instructions[step] step = (step % #instructions) + 1 end