I have been working on this script for a while now, and I have asked multiple questions on this site about but I haven't really gone anywhere. Every time I solve a problem, a new one pops up. When you join, it doesn't give you any gear, even though it is supposed to give you gear based on the level. Before, I only gave portions of the script, but this time I will include the entire thing. This is the 17th version of this script, and I am starting to get frustrated. I am a beginner scripter, and I really need help with this. Thank you, Legobrain9275
wait(5) game.Players.PlayerAdded:connect(function(player) local leaderstats = player:WaitForChild("leaderstats") local level = leaderstats:WaitForChild("Level") local stats = level.Value local lev0 = false local lev1 = false local lev2 = false local lev3 = false local lev4 = false local lev5 = false local lev6 = false local lev7 = false local lev8 = false local lev9 = false local lev10 = false while true do if stats >= 0 and lev0 == false then local flashlight = game.ServerStorage.Flashlight:Clone() flashlight.Parent = player.Backpack flashlight.Parent = player.StarterGear lev0 = true end if stats >= 1 and lev1 == false then local gravcoil = game.ServerStorage.GravityCoil_Level1:Clone() gravcoil.Parent = player.Backpack gravcoil.Parent = player.StarterGear lev1 = true end if stats >= 2 and lev2 == false then local icestaff = game.ServerStorage.IceStaff_Level1:Clone() icestaff.Parent = player.Backpack icestaff.Parent = player.StarterGear lev2 = true end if stats >= 3 and lev3 == false then local laser = game.ServerStorage.Laser:Clone() laser.Parent = player.Backpack laser.Parent = player.StarterGear lev3 = true end if stats >= 4 and lev4 == false then local bomb = game.ServerStorage.Timebomb_Level1:Clone() bomb.Parent = player.Backpack bomb.Parent = player.StarterGear lev4 = true end if stats >= 5 and lev5 == false then local rwand = game.ServerStorage["Rust Wand"]:Clone() rwand.Parent = player.Backpack rwand.Parent = player.StarterGear lev5 = true end if stats >= 6 and lev6 == false then local firef = game.ServerStorage.Fireflies:Clone() firef.Parent = player.Backpack firef.Parent = player.StarterGear lev6 = true end if stats >= 7 and lev7 == false then local grav2 = game.ServerStorage.GravityCoil_Level2:Clone() grav2.Parent = player.Backpack grav2.Parent = player.StarterGear player.Backpack.GravityCoil_Level1:Destroy() player.StarterGear.GravityCoil_Level1:Destroy() lev7 = true end if stats >= 8 and lev8 == false then local i2 = game.ServerStorage.IceStaff_Level2:Clone() i2.Parent = player.Backpack i2.Parent = player.StarterGear player.Backpack.IceStaff_Level1:Destroy() player.StarterGear.IceStaff_Level1:Destroy() lev8 = true end wait(1) end end)
It seems you are putting it in backpack, but then moving it to StarterGear. If it is in startergear, then you need to die before you obtain it. If you want to keep it in Backpack, simply remove the part that says "flashlight.Parent = player.StarterGear." If you want to put it in their backpack, and have them keep it when they die without killing them, do this:
if stats >= 0 and lev0 == false then local flashlight = game.ServerStorage.Flashlight:Clone() local flashlight2 = game.ServerStorage.Flashlight:Clone() flashlight.Parent = player.Backpack flashlight2.Parent = player.StarterGear lev0 = true
Hope this helps :)