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Why won't my script move gear out of the server storage and into a person's backpack?

Asked by 8 years ago

I have been working on this script for a while now, and I have asked multiple questions on this site about but I haven't really gone anywhere. Every time I solve a problem, a new one pops up. When you join, it doesn't give you any gear, even though it is supposed to give you gear based on the level. Before, I only gave portions of the script, but this time I will include the entire thing. This is the 17th version of this script, and I am starting to get frustrated. I am a beginner scripter, and I really need help with this. Thank you, Legobrain9275

wait(5)
game.Players.PlayerAdded:connect(function(player)
local leaderstats = player:WaitForChild("leaderstats")
local level = leaderstats:WaitForChild("Level")
local stats = level.Value

local lev0 = false
local lev1 = false
local lev2 = false
local lev3 = false
local lev4 = false
local lev5 = false
local lev6 = false
local lev7 = false
local lev8 = false
local lev9 = false
local lev10 = false

    while true do

        if stats >= 0 and lev0 == false then
            local flashlight = game.ServerStorage.Flashlight:Clone()
            flashlight.Parent = player.Backpack
            flashlight.Parent = player.StarterGear
            lev0 = true
        end
        if stats >= 1 and lev1 == false then
            local gravcoil = game.ServerStorage.GravityCoil_Level1:Clone()
            gravcoil.Parent = player.Backpack
            gravcoil.Parent = player.StarterGear
            lev1 = true

        end
        if stats >= 2 and lev2 == false then
            local icestaff = game.ServerStorage.IceStaff_Level1:Clone()
            icestaff.Parent = player.Backpack
            icestaff.Parent = player.StarterGear
            lev2 = true

        end
        if stats >= 3 and lev3 == false then
            local laser = game.ServerStorage.Laser:Clone()
            laser.Parent = player.Backpack
            laser.Parent = player.StarterGear
            lev3 = true

        end
        if stats >= 4 and lev4 == false then
            local bomb = game.ServerStorage.Timebomb_Level1:Clone()
            bomb.Parent = player.Backpack
            bomb.Parent = player.StarterGear
            lev4 = true

        end
        if stats >= 5 and lev5 == false then
            local rwand = game.ServerStorage["Rust Wand"]:Clone()
            rwand.Parent = player.Backpack
            rwand.Parent = player.StarterGear
            lev5 = true

        end
        if stats >= 6 and lev6 == false then
            local firef = game.ServerStorage.Fireflies:Clone()
            firef.Parent = player.Backpack
            firef.Parent = player.StarterGear
            lev6 = true

        end
        if stats >= 7 and lev7 == false then
            local grav2 = game.ServerStorage.GravityCoil_Level2:Clone()
            grav2.Parent = player.Backpack
            grav2.Parent = player.StarterGear
            player.Backpack.GravityCoil_Level1:Destroy()
            player.StarterGear.GravityCoil_Level1:Destroy()
            lev7 = true

        end
        if stats >= 8 and lev8 == false then
            local i2 = game.ServerStorage.IceStaff_Level2:Clone()
            i2.Parent = player.Backpack
            i2.Parent = player.StarterGear
            player.Backpack.IceStaff_Level1:Destroy()
            player.StarterGear.IceStaff_Level1:Destroy()
            lev8 = true
        end             
        wait(1) 
    end
end)

1 answer

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Answered by 8 years ago

It seems you are putting it in backpack, but then moving it to StarterGear. If it is in startergear, then you need to die before you obtain it. If you want to keep it in Backpack, simply remove the part that says "flashlight.Parent = player.StarterGear." If you want to put it in their backpack, and have them keep it when they die without killing them, do this:

if stats >= 0 and lev0 == false then
    local flashlight = game.ServerStorage.Flashlight:Clone()
    local flashlight2 = game.ServerStorage.Flashlight:Clone()
    flashlight.Parent = player.Backpack
    flashlight2.Parent = player.StarterGear
    lev0 = true

Hope this helps :)

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