I wanted to make an infinite terrain generator, and with that, i'll need a chunk system. Any tips on how i would do that with terrain cells?
The API for Terrain is here
I suppose you'll need a function that can generate the same terrain for a given coordinate. When there is no player near a certain area, you can remove it from the terrain (ex by using PasteRegion to paste an empty set of blocks). When any player gets near it, you then regenerate it using that same function.