Okay here is the script I got
while true do workspace.Mario:remove() game.Lighting.Mario1:Clone().Parent = game.Workspace wait(8) workspace.Mario1:remove() game.Lighting.Mario2:Clone().Parent = game.Workspace
wait(60) workspace.Mario2:remove() game.Lighting.Mario3:Clone().Parent = game.Workspace wait(20) workspace.Mario3:remove() game.Lighting.Mario4:Clone().Parent = game.Workspace wait(1)
end
What do I do to make it loop?
Hello! So the only error I saw was you were using the "remove" method. This method I'm pretty sure only applies to scripts or tables. Destroy gets rid of the model.
while true do game.Workspace.Mario:Destroy() game.Lighting.Mario1:Clone().Parent = game.Workspace wait(8) game.Workspace.Mario1:Destroy() game.Lighting.Mario2:Clone().Parent = game.Workspace wait(60) game.Workspace.Mario2:Destroy() game.Lighting.Mario3:Clone().Parent = game.Workspace wait(20) game.Workspace.Mario3:Destroy() game.Lighting.Mario4:Clone().Parent = game.Workspace wait(1) end -- It should work, but I'm not entirely sure. If this doesn't work, IDK WHAT WILL.
EDIT: Ok, so what remove does is set the objects parent to nil. I'm not sure if that would screw it up or not, but yeah.