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How do I make a moving brick not fall down with BodyGyro?

Asked by 8 years ago

Every time I jump on it, the brick falls but continues in the motion that I've set it on. After I jump back off it slowly returns back to where it should be.

Body Gyro- D 500 maxtorque 400000, 40000000000, 400000 P 3000 Script- local model = Workspace.Model local platform = model.platform local finish = model.finish local start = model.start local bodyposition = platform.BodyPosition

while true do bodyposition.position = start.Position wait (4) bodyposition.position = finish.Position wait (4) end

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Answered by 8 years ago

you need a y value on the body position thats higher then the weight of the player so just put a number higher than 4000 like 500000 and set x and z to 0

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Answered by 8 years ago

Use bodyposition and set only the y to the set height :) also make all the values maxed so it tries to go to that position super hard.

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Do you mean: position 0, 15.7, 0 for the bodyposition? And the values are now somewhere around 400000000000000000. I tried what I interpreted your post to mean and it still fell. DarwinYork 85 — 8y
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No way -.- read each value and change only the values needed User#5978 25 — 8y
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https://gyazo.com/1a2b31e9a4734c519869c75c79fe1305 i did this earlier with a sideways moving one and it worked DarwinYork 85 — 8y
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hmm I think its right cx deputychicken 226 — 8y
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Darwin upvote this this answr is right User#5978 25 — 8y
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it moves fine when i jump off but it scrapes the floor when i jump on DarwinYork 85 — 8y

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