So my script works perfectly when I test in studio, but in-game it doesn't do anything. Anyone know why?
P.S. This script is inside a text button that is inside a scrolling frame (in a screen GUI that is in starter GUI)
local player = game.Players.LocalPlayer local currency = player:WaitForChild('leaderstats').Points local amount = 45 local tool = game.ServerStorage:WaitForChild('Bloxiade') local indextext = script.Parent.Text script.Parent.MouseButton1Click:connect(function() if currency.Value >= 45 and not player.Backpack:FindFirstChild('Bloxiade') or player.Character:FindFirstChild('Bloxiade') then --They Don't Have It currency.Value = currency.Value - amount local newtool = tool:Clone() newtool.Parent = player.Backpack else script.Parent.Text = 'Purchase Unsuccessful' wait(0.5) script.Parent.Text = indextext end end) script.Parent.MouseEnter:connect(function() script.Parent.Parent.Parent.ProductImage.Image = "rbxassetid://"..script.ImageValue.Value script.Parent.Parent.Parent.Description.Text = script.DescValue.Value script.Parent.Parent.Parent.ProductTitle.Text = script.TitleValue.Value end) script.Parent.MouseLeave:connect(function() script.Parent.Parent.Parent.ProductImage.Image = "rbxassetid://" script.Parent.Parent.Parent.Description.Text = "" script.Parent.Parent.Parent.ProductTitle.Text = "" end)