Maybe it wasn't fixed...
My studio keeps crashing once I change the temp of the core in my computer core which changes the "ToggleEmergancyLights" value to false (because it is auto set to true anyway for testing purpose). Once that value changes. Studio crashes!
Please help me!
Tempreture script [Located inside the tempreture value in workspace]:
while true do if script.Parent.Value >= 1000 then game.Workspace.ToggleEmergancyLights.Value = true wait(0.1) else game.Workspace.ToggleEmergancyLights.Value = false wait(0.1) end wait(0.1) end
WallLight script [Located in the walllight's pointlight]:
sp = script.Parent bulb=sp.Parent light=sp bulb1=sp.Parent.Parent:WaitForChild("Light1") bulb2=sp.Parent.Parent:WaitForChild("Light2") toggle=game.Workspace:WaitForChild("ToggleEmergancyLights") function update() --bulb.BrickColor=(toggle.Value and BrickColor.new("Really red")) or BrickColor.new("Pastel yellow") --bulb1.BrickColor=(toggle.Value and BrickColor.new("Really red")) or BrickColor.new("Pastel yellow") --bulb2.BrickColor=(toggle.Value and BrickColor.new("Really red")) or BrickColor.new("Pastel yellow") --light.Color=(toggle.Value and Color3.new(255/255,0/255,0/255)) or Color3.new(255/255,255/255,255/255) if toggle.Value == true then bulb.BrickColor = BrickColor.new("Really red") bulb1.BrickColor = BrickColor.new("Really red") bulb2.BrickColor = BrickColor.new("Really red") light.Color = Color3.new(255/255,0/255,0/255) else bulb.BrickColor = BrickColor.new("Pastel yellow") bulb1.BrickColor = BrickColor.new("Pastel yellow") bulb2.BrickColor = BrickColor.new("Pastel yellow") light.Color = Color3.new(255/255,255/255,255/255) end end toggle.Changed:connect(update) update()
EmergancyLight script [Located in the spinning emergency light]:
--Stickmasterluke sp=script.Parent bulb=sp:WaitForChild("Bulb") part1=sp:WaitForChild("Part1") light1=part1:WaitForChild("SpotLight") part2=sp:WaitForChild("Part2") light2=part2:WaitForChild("SpotLight") toggle=game.Workspace:WaitForChild("ToggleEmergancyLights") function updatetoggle() --bulb.BrickColor=(toggle.Value and BrickColor.new("Really red")) or BrickColor.new("Mid gray") --light1.Enabled=toggle.Value --light2.Enabled=toggle.Value if toggle.Value == true then bulb.BrickColor = BrickColor.new("Really red") light1.Enabled = true light2.Enabled = true else bulb.BrickColor = BrickColor.new("Pastel yellow") light1.Enabled = true light2.Enabled = true end end toggle.Changed:connect(updatetoggle) updatetoggle() rate=1/30 rps=1 currentrotation=math.random() while true do wait(0.1) if toggle.Value == true then wait(rate) currentrotation=currentrotation+(rps*rate) part1.CFrame=((bulb.CFrame*CFrame.Angles(0,math.pi*2*currentrotation,0))*CFrame.Angles(0,0,math.pi*.5))*CFrame.new(0,0,part1.Size.z*.5) part2.CFrame=((bulb.CFrame*CFrame.Angles(0,math.pi*2*(currentrotation+.5),0))*CFrame.Angles(0,0,math.pi*.5))*CFrame.new(0,0,part2.Size.z*.5) else -- Do Nothing :P end end
(Edited stickmasterluke's script)