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How do i define a player respawning if i can?

Asked by 9 years ago

If not,

Answer this how would i make a player keep a item with his game pass if when the code is written like this

local passId = 281488416-- change this to your game pass ID.

function isAuthenticated(player) -- checks to see if the player owns your pass
    return game:GetService("MarketplaceService"):PlayerOwnsAsset(player, passId)
end

game.Players.PlayerRespawned:connect(function(plr)
    if isAuthenticated(plr) then
        local dman = game.Lighting.Customs.Dmans["Dman's Dank Blue"]:Clone()
        dman.Parent = plr.Backpack
    end
end)

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Answered by 9 years ago
local passId = 281488416

function isAuthenticaed(plr)
    return game:GetService("MarketplaceService"):PlayerOwnsAsset(player, passId)
end

game.Players.PlayerAdded:connect(function(player)
    player.CharacterAdded:connect(function(character)
        if isAuthenticated(player) then
            game.Lighting.Customs.Dmans["Dman's Dank Blue"]:clone().Parent = player.Backpack
        end
    end)
end)
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Let me know if this works. TheZankonator -2 — 9y
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Ty very much xlaser23 60 — 9y
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clone() is deprecated. can you like explain your answers as well unmiss 337 — 9y
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