This shop script I made worked PERFECTLY in studio, but not at all in game? Everything was local!
local Desc = script.Parent.Parent.Parent:WaitForChild("BBGunDesc") local OwnedOrNot = script.Parent.Parent.Parent:WaitForChild("BBGunPriceOrOwned") local TheImage = script.Parent.Parent.Parent:WaitForChild("BBGunImage") local player = game.Players.LocalPlayer local currency = player:WaitForChild('leaderstats').Money local amount = 150 local tool = game.ServerStorage:WaitForChild("BBGun") local indextext = "BBGun" script.Parent.MouseButton1Down:connect(function() if currency.Value >= amount and not player.Backpack:FindFirstChild("BBGun") or player.Character:FindFirstChild("BBGun") then --They don't have it local newtool = tool:Clone() newtool.Parent = player.Backpack OwnedOrNot.Text = "BBGun - Owned" else script.Parent.Text = 'Purchase failed!' wait(1) script.Parent.Text = indextext end end) script.Parent.MouseEnter:connect(function() Desc.Visible = true OwnedOrNot.Visible = true TheImage.Visible = true end) script.Parent.MouseLeave:connect(function() Desc.Visible = false OwnedOrNot.Visible = false TheImage.Visible = false end)
Please help! Thanks!