So, The part won't get from out of the other part. Why? And how do I fix this?
s = Instance.new("Part") s.Anchored = true s.BrickColor = BrickColor.new("Toothpaste") s.Transparency = 0.5 s.Size = Vector3.new(2, 2, 2) s.CanCollide = false z = Instance.new("PointLight", game.Workspace) z.Brightness = 100 z.Color = Color3.new(0, 0, 255) z.Range = 12 z.Name = "Sp1" game.Workspace.Sp1.Parent = s s.Parent = game.Workspace s2 = Instance.new("Part") s2.Anchored = true s2.BrickColor = BrickColor.new("Toothpaste") s2.Transparency = 0.5 s2.Size = Vector3.new(2, 2, 2) s2.CanCollide = false z = Instance.new("PointLight", game.Workspace) z.Brightness = 100 z.Color = Color3.new(0, 0, 255) z.Range = 12 z.Name = "Sp2" game.Workspace.Sp2.Parent = s2 s2.Parent = game.Workspace s3 = Instance.new("Part") s3.Anchored = true s3.BrickColor = BrickColor.new("Toothpaste") s3.Transparency = 0.5 s3.Size = Vector3.new(2, 2, 2) s3.CanCollide = false z = Instance.new("PointLight", game.Workspace) z.Brightness = 100 z.Color = Color3.new(0, 0, 255) z.Range = 12 z.Name = "Sp3" game.Workspace.Sp3.Parent = s3 s3.Parent = game.Workspace s4 = Instance.new("Part") s4.Anchored = true s4.BrickColor = BrickColor.new("Toothpaste") s4.Transparency = 0.5 s4.Size = Vector3.new(2, 2, 2) s4.CanCollide = false z = Instance.new("PointLight", game.Workspace) z.Brightness = 100 z.Color = Color3.new(0, 0, 255) z.Range = 12 z.Name = "Sp4" game.Workspace.Sp4.Parent = s4 s4.Parent = game.Workspace r = game.Workspace.XactIy.Torso while wait() do for i=1,460 do -- 360 s.CFrame = CFrame.new(r.CFrame.X+math.sin(math.rad(i))*6,r.CFrame.Y,r.CFrame.Z+math.cos(math.rad(i))*6) s2.CFrame = CFrame.new(r.CFrame.X-math.sin(math.rad(i))*6,r.CFrame.Y,r.CFrame.Z-math.cos(math.rad(i))*6) s3.CFrame = CFrame.new(r.CFrame.X-math.sin(math.rad(i))*6,r.CFrame.Y,r.CFrame.Z-math.cos(math.rad(i))*6) s4.CFrame = CFrame.new(r.CFrame.X-math.sin(math.rad(i))*6,r.CFrame.Y,r.CFrame.Z-math.cos(math.rad(i))*6) wait() end end