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The Character is not teleporting to the located places. Can you help?

Asked by 8 years ago

local adobeSpawn = game.Workspace.AdobeSpawn local homeSpawn = game.Workspace.HomeSpawn local dilSpawn = game.Workspace.DilapidatedSpawn local torso = script.Parent.Parent.Parent.Parent.Character.Torso while true do local Place = math.random(1, 3) function onClicked() wait(1) if Place == 1 then torso.CFrame = CFrame.new(Vector3.new( -30.855, 4.6, -72.677 )) end if Place == 2 then torso.CFrame = CFrame.new(Vector3.new( 108.483, 6.32, -128.738 )) end if Place == 3 then torso.CFrame = CFrame.new(Vector3.new( 24.163, 5.33, -204.628 )) end end end

script.Parent.MouseButton1Click:connect(onClicked)

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ummm... did you know that you can press "Code block" button to insert script normally? Mokiros 135 — 8y

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Answered by
Mokiros 135
8 years ago

You inserted click function into while true do code, and thats confusing. Explanations are in script.

local adobeSpawn = game.Workspace.AdobeSpawn
local homeSpawn = game.Workspace.HomeSpawn
local dilSpawn = game.Workspace.DilapidatedSpawn
local character = script.Parent.Parent.Parent.Parent.Character --Instead of searching for torso, we will search for character

function onClicked()
--Instead of moving torso, we moving whole player by primary part CFrame, and Vector3 is needed only when we need to use ":MoveTo()". Player's primary part is Head, so bare in mind.
if Place == 1 then
character:SetPrimaryPartCFrame(CFrame.new(-30.855, 4.6, -72.677))
end
if Place == 2 then
character:SetPrimaryPartCFrame(CFrame.new(108.483, 6.32, -128.738))
end
if Place == 3 then
character:SetPrimaryPartCFrame(CFrame.new(24.163, 5.33, -204.628))
end
end

script.Parent.MouseButton1Click:connect(onClicked)

--Function and "while true do" are separated from each other to prevent script confusion.

while true do
local Place = math.random(1, 3)
wait(1)
end

--Don't forget to put "while true do" in the end of the script, otherwise function won't run.
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