changing this toa on enter script?
function ChangeMe(hit) if hit.Parent == nil then return end if (hit.Parent:findFirstChild("Humanoid") == nil) then return end local human = hit.Parent:findFirstChild("Humanoid") local char = hit.Parent local player = game.Players:GetPlayerFromCharacter(hit.Parent) if (human ~= nil) and debounce == false then debounce = true originals = char:getChildren() for w = 1, #originals do if originals[w].className == "CharacterMesh" then originals[w]:remove() end end meshes = script:getChildren() for y = 1, #meshes do copy = meshes[y]:clone() copy.Parent = char end end wait(0) debounce = false end script.Parent.Touched:connect(ChangeMe)
Hello! So this fix is fairly simple! Let me explain it a little bit first.
The way I approach this is by using the PlayerAdded event! It's simple and easy too. Now the problem is how you have you function setup, so I will edit you code to make it compatible with the new code!
Below, is the framework for the new stuff!
function changeMe(player) -- Has the player and is called when a player is added! end game.Players.PlayerAdded:connect(changeMe()) -- "PlayerAdded" returns the player thus we can easily edit them!
Now that we have the framework, let's continue with the explaination!
function changeMe(player) local character = player.Character or player:WaitForChild("Character") -- Gets the player's character! local humanoid = character.Humanoid or character:WaitForChild("Humanoid") if (humanoid ~= nil) and debounce == false then debounce = true originals = character:GetChildren() for _, object in pairs(originals) do if object:IsA("CharacterMesh") then object:Remove() end end meshes = script:GetChildren() for _, object in pairs(meshes) do copy = object:Clone() copy.Parent = character end end wait() debounce = false end game.Players.PlayerAdded:connect(changeMe())
I definitely changed A Lot of code, but I won't leave you stranded!
If you see, I changed you "for loops" to be MUCH more efficient! Now what they do specifically, is cycle through a table and return two things, the index and the table item! The _, object are those two parameters, but since we don't need the index, I wrote mine as a garbage variable or "_". Here is also a link for more information on loops, including the one I used!
P.S. Don't copy my code and expect it to fully work! Skim over it to see if there are errors and if there are errors, please let me know!