So I'm trying to make it save the text of the gui and it won't save, It just keeps loading "TextBounds"
Filtering enabled is on and it's in Workspace
local SetBackData = {} MoneyStore = game:GetService("DataStoreService"):GetDataStore("DataStore") function PlayerEntered(player) repeat wait() until player.Character if MoneyStore:GetAsync("Money_"..player.Name) ~= nil then game.Players[player.Name].PlayerGui.MoneyDisplay.Money.TextLabel.Text = MoneyStore:GetAsync("Money_"..player.Name) else game.Players[player.Name].PlayerGui.MoneyDisplay.Money.TextLabel.Text = "1500" print("New money value") end --timleft = 0 game.Players[player.Name].PlayerGui.MoneyDisplay.Money.TextLabel.Changed:connect(function(Text) --if timleft <= 1 then wait(1) MoneyStore:SetAsync("Money_"..player.Name, Text) print("Saved") --timleft = 20 --for i = 20, 1, -1 do --timleft = i --end --end end) end game.Players.PlayerAdded:connect(PlayerEntered)