Ok, this is starting to drive me insane. So, I'm making a "random card picker" as a test for a game I want to later develop. What happens is there is a blank card template in Lighting (Which I will change to ServerStrorage in the actual game), and a button in starter gui. When the button is clicked, it copies the blank card template into PlayerGui, and picks a random set of values for the card (life points, attack points, name, description, etc.). There was then a script in each actual thing on the card (the actual title, description, attack points displayer, etc.) that would sense when its corresponding value changed, and change its text to the value (so, the title would sense when the title value changed, and change the actual title text to the value). This all work perfectly, in test and in server, however i realized that i made all the text GUI's TextBox's instead of TextLabels (which is bad because you can click and change the text in a text box). So I had to manually change all the text boxes to text labels, and, when I did so, the script inside each stopped working. The values change and such, however the script inside each text GUI that senses the change and changes the text stops working, so when the card gets picked, its just a blank template card. Here are the scripts:
Card Picker (All it does is copy the template to PlayerGui):
game.Lighting:WaitForChild("Card") function onClicked() game.Lighting.Card:Clone().Parent = game.Players.LocalPlayer.PlayerGui end script.Parent.MouseButton1Click:connect(onClicked)
Card Randomizer:
p = math.random(1,3) if p == 1 then script.Parent.Attack.Value = 2 script.Parent.LifePoints.Value = 1 script.Parent.TitleText.Value = "Spawn Demon" script.Parent.SpecialText.Value = "Instant Ready" script.Parent.GeneralText.Value = " " elseif p == 2 then script.Parent.Attack.Value = 1 script.Parent.LifePoints.Value = 3 script.Parent.TitleText.Value = "Pocket Healer" script.Parent.SpecialText.Value = " " script.Parent.GeneralText.Value = "Heals 1 life to the Hero per turn" elseif p == 3 then script.Parent.Attack.Value = 3 script.Parent.LifePoints.Value = 2 script.Parent.TitleText.Value = "Honored Knight" script.Parent.SpecialText.Value = "Loyalty" script.Parent.GeneralText.Value = " " end
Text applier (The broken script):
p = script.Parent.Parent.Attack p.Changed:connect(function() script.Parent.Text = p.Value end)
NOTE: Where it says "attack" is different depending on the script. There are 5 scripts for the 5 different things, attack, life, 2 descriptions, and title.
Help?