I tried making it so if they are in my group they get a 5% more walkspeed. It wont work for some reason here it is.
local groupId = 2578189 local speed = 17 local function newPlayer( player ) if player:IsInGroup(groupId) then -- if player isingroup player.CharacterAdded:connect(function( character ) -- wait for character local humanoid = character.Humanoid -- character's humanoid if humanoid then -- if humanoid exisits humanoid.WalkSpeed = speed -- set speed end; end); end; end game.Players.PlayerAdded:connect( newPlayer ) -- connect event to callback func table.foreach(game.Players:GetPlayer(), function(i, v) newPlayer( v ) end)
Please tell me where I went wrong or what the script is supposed to be. Thanks in advance
I just don't know what went wrong, I'll rewrite the code and see if it works. If it works then I don't know what happened.
local groupId = 2578189 local speed = 16.8 --WalkSpeeds can have decimals. game:GetService("Players").PlayerAdded:connect(function(plyr) plyr.CharacterAdded:connect(function(char) if plyr:IsInGroup(groupId) then local h = char:WaitForChild("Humanoid") h.WalkSpeed = speed end end) end)
Hope it helps!