I'm having issues with the gravity of the player when i weld its legs, it seems to be floating instead of sinking lower down to the ground. I tried moving the torso down a stud(i now realize even if that worked it would probably give me problems later on), yet that kills the player. Any help is appreciated, thanks! Crouch function, enabled by pressing c, is below.
function Crouch() if not Crouched then Crouched = true Humanoid.WalkSpeed = 10 Torso.Position = Torso.Position - Vector3.new(0, 1, 0) -- Kills player .o. --Welds legs in crouch position, legs are repositioned a stud higher than before --player character does not drop back down to the ground local RLegWeld = Instance.new("Weld") RLegWeld.Parent = Torso RLegWeld.Part0 = Torso RLegWeld.Part1 = RLeg RLegWeld.C1 = CFrame.new(-.5,1,1) * CFrame.Angles(0,0,0) local LLegWeld = Instance.new("Weld") LLegWeld.Parent = Torso LLegWeld.Part0 = Torso LLegWeld.Part1 = LLeg LLegWeld.C1 = CFrame.new(.5,0.5,1.5) * CFrame.Angles(math.pi/2,0,0) end end