This gives the part a direction. How would I make it where I could do this with a model?
local b = Instance.new('BodyVelocity') b.maxForce = Vector3.new(math.huge, math.huge, math.huge) b.velocity = Vector3.new(0, 10, 0) b.Parent = Workspace.Part
Okay, I'm not that good with "Body" objects, but I'll try.
Here, we will use a thing called "model:SetPrimaryPartCFrame".
What it does is when you set a primary part, all the model will move to the direction of that single part.
For example:
model = script.Parent.Parent model.PrimaryPart = script.Parent while true do model:SetPrimaryPartCFrame(model.PrimaryPart.CFrame * CFrame.Angles(0, 0.1, 0)) wait() end
Try it, it should work!
:o)