how to make it so players can walk through me?, not cancollide = false, then i fall through the baseplate.
(I'm not very fluent in English, apologies)
Only way I can think of is to make a complete physics engine based off of ray casting to determine where the floor is and use body movers to move your character. That would be too much to post here tho.
Put this in a LocalScript
in StarterPlayerScripts
. Make sure that FilteringEnabled
is on.
-- Written by Tim7775, 2015 game:GetService("RunService").Stepped:connect(function() for _, player in pairs(game.Players:GetPlayers()) do if player ~= game.Players.LocalPlayer then local character = player.Character if character then local head = character:FindFirstChild("Head") local torso = character:FindFirstChild("Torso") if head then head.CanCollide = false end if torso then torso.CanCollide = false end end end end end)