I made an OnClick Morph script where if i click a part my character would wear a vest that i made, But the problem is that i'm not getting anything in the output so i can't tell why it's not working. So im wondering if anyone can help me figure out whats up?
script.Parent.ClickDetector.MouseClick:connect(function(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then local g = game.ReplicatedStorage.Armor:Clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent.Torso Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end)
It's a normal script by the way.
Because MouseClick does not return a part inside of the character, In your script "Hit" is the Player. So you just need to change the script so it works.
This is your finished script
script.Parent.ClickDetector.MouseClick:connect(function(player) local character = player.Character if character:FindFirstChild("Humanoid") and character:FindFirstChild("Chest") == nil then local g = game.ReplicatedStorage.Armor:Clone() g.Parent = character local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent.Torso Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end)
All I did was replace all the "hit.Parent" to "character".
Hope it helps!