I want to edit a script, and add more stuff to it, I want it to have sounds too. It is a seatbelt sign, and when I press the green button the seatbelt appears, when I press the red button it goes away, now with that clicking I want it not only to make it appear and dissapear, but it to make a noise like a ding, I have found a link to the sound I want: http://www.roblox.com/Airplane-Seatbelt-Warning-item?id=147060489
Now how do I put that into this:
function onClick() script.Parent.Parent.q.Decal.Texture = "http://www.roblox.com/asset/?id=128509825" script.Parent.Parent.w.Decal.Texture = "http://www.roblox.com/asset/?id=128509825" script.Parent.Parent.f.Decal.Texture = "http://www.roblox.com/asset/?id=128509825" end
script.Parent.ClickDetector.MouseClick:connect(onClick)
Please help me out! I really want to get that done! :D!
Thanks, Monster363.
Well, You can add the audio into the brick then play it from the script or make the script create the sound and play it. Here's the script:
function onClick() script.Parent.Parent.q.Decal.Texture = "http://www.roblox.com/asset/?id=128509825" script.Parent.Parent.w.Decal.Texture = "http://www.roblox.com/asset/?id=128509825" script.Parent.Parent.f.Decal.Texture = "http://www.roblox.com/asset/?id=128509825" sound=Instance.new("Sound") sound.SoundId = "http://www.roblox.com/asset/?id=147060489" sound.Parent = script.Parent sound:Play() end script.Parent.ClickDetector.MouseClick:connect(onClick)
You may want to add a wait() then remove the sound OR add it to debris so it wont hang around. Tell me if this works.