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How do we make a player clone its self?

Asked by 8 years ago

I used this script and it did not work

game.Workspace.Theevanegps:clone()

And it did not work

0
Workspace.Player.Archivable = true Theevanegps 0 — 8y

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Answered by
Ryzox 220 Moderation Voter
8 years ago
workspace.Player.Archivable = true -- makes us able to clone it
local char = workspace.Player:Clone() -- clones player
char.Parent = workspace -- parents it to workspace
char:MoveTo(workspace.Player.Torso.Position) -- moves to player
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