the goal is to create a function that whenever a player joins the value will increase by 1.
function playerEntered(Player) game.workspace.PlrMax.value = game.workspace.PlrMax.value +1 end game.Players.ChildAdded:connect(playerEntered)
You had used ChildAdded instead of PlayerAdded and forgot to capitalize Value.
function playerEntered(Player) game.workspace.PlrMax.Value = game.workspace.PlrMax.Value + 1 end game.Players.PlayerAdded:connect(playerEntered)
Comment on this if it did not work