I Want to make a player invisible CODE: game.Workspace.Name of player.name of what you want.Tras = 0
Here is a script that should do what you want, put it in a LocalScript
in game.StarterGui
or game.StarterPack
, there is probably a easier way then adding the wait, but I'm not sure how to do it if there is.
wait(5) -- Stupid hats local player = game.Players.LocalPlayer for _,v in pairs(player.Character:GetChildren()) do if v.className == "Part" then v.Transparency = 1 elseif v.className == "Hat" then v.Handle.Transparency = 1 end end
This is to be used in a Script
and can be put in ServerScriptService
or Workspace
, whatever you prefer
Well simply, we need to get the players, character, get all the characters parts, and set there
transparency to 1, do do so we need to wait for a new player to enter, and get there character:
function onPlayerRespawned(newPlayer) wait(1) local Character = newPlayer.Character
And then we need to make sure that the characters torso is nil and make sure all his body parts are invisible like this:
if Character.Torso ~= nil then Character.Torso.Transparency = 1 end if Character.Head ~= nil then Character.Head.Transparency = 1 end if Character:findFirstChild("Right Leg") ~= nil then Character:findFirstChild("Right Leg").Transparency = 1 end if Character:findFirstChild("Left Leg") ~= nil then Character:findFirstChild("Left Leg").Transparency = 1 end if Character:findFirstChild("Right Arm") ~= nil then Character:findFirstChild("Right Arm").Transparency = 1 end if Character:findFirstChild("Left Arm") ~= nil then Character:findFirstChild("Left Arm").Transparency = 1 end
Then we continue to remove our characters hats like so:
local x = Character:GetChildren() for i=1, #x do if x[i].className == "Hat" then x[i]:Remove() end end
Then we continue to fallow up by checking fir the instance "sound" in the players head:
local y = Character.Head:GetChildren() for x=1, #y do if y[x].className == "Sound" then x[i]:Remove() end end Character.Head.face:Remove() end
finally we close up the code:
function onPlayerEntered(newPlayer) newPlayer.Changed:connect(function(property) if (property == "Character") then onPlayerRespawned(newPlayer) end end) end game.Players.ChildAdded:connect(onPlayerEntered)
Final code:
function onPlayerRespawned(newPlayer) wait(1) local Character = newPlayer.Character ------------------------------------------------------------------- if Character.Torso ~= nil then Character.Torso.Transparency = 1 end if Character.Head ~= nil then Character.Head.Transparency = 1 end if Character:findFirstChild("Right Leg") ~= nil then Character:findFirstChild("Right Leg").Transparency = 1 end if Character:findFirstChild("Left Leg") ~= nil then Character:findFirstChild("Left Leg").Transparency = 1 end if Character:findFirstChild("Right Arm") ~= nil then Character:findFirstChild("Right Arm").Transparency = 1 end if Character:findFirstChild("Left Arm") ~= nil then Character:findFirstChild("Left Arm").Transparency = 1 end ------------------------------------------------------------------- local x = Character:GetChildren() for i=1, #x do if x[i].className == "Hat" then x[i]:Remove() end end local y = Character.Head:GetChildren() for x=1, #y do if y[x].className == "Sound" then x[i]:Remove() end end Character.Head.face:Remove() end function onPlayerEntered(newPlayer) newPlayer.Changed:connect(function(property) if (property == "Character") then onPlayerRespawned(newPlayer) end end) end game.Players.ChildAdded:connect(onPlayerEntered)
HOPE THIS HELPED