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How would I make a player spawn with a morph with the Player Added function?

Asked by 9 years ago

I'm not requesting a script. I tried to think of something but I don't even know where to start, this is what I got so far.

game.Players.PlayerAdded:connect(function(player)
        while not player.Character do wait() end
    local Ch=player.Character
        Ch["Torso"].Transparency=1
    Ch["Head"].Transparency=1
    Ch["Left Arm"].Transparency=1
    Ch["Right Arm"].Transparency=1
    Ch["Left Leg"].Transparency=1
    Ch["Right Leg"].Transparency=1
end)

game.Players.PlayerAdded:connect(function(plyr)
      game.ServerScriptService.script:GetChildren("Arm1") -- Arm1 is a model and I want this model to be the player's Arm when he spawns But idk how to make it!
end

I want the player's original body to be transparent and the morph to be on the body, but Idk how to put the morph on. Help? I'm stuck! Tell me everything I did wrong please!

1 answer

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Answered by 9 years ago

You need to use welds.

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-_- Thanks.. that'll reeeeaalllyy help.. james24dj 90 — 9y
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