Animation is not being played?
I believe the problem is that it's overwritten, but idk how I'd fix that. This is the script in ServerScriptService (no output):
01 | local Monster = script [ "Lord Umberhallow" ] |
03 | game.Players.PlayerAdded:connect( function (Player) |
04 | Player.CharacterAdded:connect( function (Char) |
05 | repeat wait() until game.ContentProvider.RequestQueueSize = = 0 |
06 | for _, v in pairs (Char:GetChildren()) do |
09 | elseif v:IsA( "CharacterMesh" ) then |
14 | for _, v in pairs (Monster:GetChildren()) do |
15 | if v:IsA( "CharacterMesh" ) then |
16 | v:Clone().Parent = Char |
17 | elseif v:IsA( "Hat" ) then |
18 | v:Clone().Parent = Char |
22 | local Mouse = Player:GetMouse() |
23 | local function CreateAnimation(ID) |
24 | local NewAnim = Instance.new( "Animation" ) |
25 | NewAnim.AnimationId = ID |
31 | CreateAnimation( 278621260 ) |
34 | Mouse.Button 1 Down:connect( function () |
35 | Char.Humanoid:LoadAnimation(Animations.Swipe [ math.random( 1 ,#Animations.Swipe) ] ) |