Ok so I'm trying to make a game like deathrun, with 1 killer, and the rest runners, a random map is selected, and when you died you were taken to the lobby. Anyone know how or what I can add to this script to make it choose a random map first, then tp the killer to the killer spawn and runners to runner spawn??
unction checkRunnerNumber() local count = 0 local players = game.Players:GetChildren() for i=1,#players do if players[i].Character ~= nil then if players[i].TeamColor == BrickColor.new("Bright blue") then count = count + 1 game.Workspace.HintText.Value = " Runners alive: " ..count.. " " game.Workspace.DebugOutput.Value = "Game is running normal. Checking runners alive and time left." end end end