I'm trying to make a script allowing certain hats to stay but the rest to best destroyed. Code:
for i,v in next,game.Players:getChildren() do for o,b in next,v.Character:getChildren() do if b.className=="Hat" then b:Destroy() keepHats={"name","name"} do local keepHat=false for _,v in next,keepHats do if v==b.Name then keepHat=true end end if keepHat==false then b:Destroy() end end end end end