cloning children on enter?
Trying to clone all the children into the model ds when it is loaded on enter, what's wrong?
1 | game.Players.PlayerAdded:connect( function (p) |
2 | repeat wait() until p.ds |
3 | for i,v in pairs (game.ServerStorage.ds:GetChildren()) do |
4 | v:Clone().Parent = p.ds |
@MistaLangston, edited the script but still not working
01 | game.Players.PlayerAdded:connect( function (p) |
03 | if p.Archivable = = false then |
04 | repeat wait() until game:WaitForChild( "ds" ) |
05 | local a = game.ServerStorage:WaitForChild( "ds" ):Clone() |