Trying to clone all the children into the model ds when it is loaded on enter, what's wrong?
game.Players.PlayerAdded:connect(function(p) repeat wait() until p.ds for i,v in pairs(game.ServerStorage.ds:GetChildren()) do v:Clone().Parent = p.ds end end)
@MistaLangston, edited the script but still not working
game.Players.PlayerAdded:connect(function(p) p.Archivable = false if p.Archivable == false then repeat wait() until game:WaitForChild("ds") local a = game.ServerStorage:WaitForChild("ds"):Clone() a.Parent = p wait(.1) p.Archivable = true end end)
--If this is what you want. game.Players.PlayerAdded:connect(function(p) if p.Archivable = false then wait() p.Archivable = true local a = p:Clone() a.Parent == game.ServerStorage.ds end end)