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A Morph Script?

Asked by 11 years ago

I wanted to make like an instant morph script that change your package when you enter is this correct? What wrong with it?

01NZ = script.Parent.Parent.Alar Knight of Splintered Skies:clone() --Change Figure to what name of the Clone
02NZp2 = script.Parent.Parent.Alar Knight of Splintered Skies --Change Figure to what name of the Clone
03NZp2:breakJoints()
04NZp2.Humanoid.Health = 100 --Health you are going to have... I say use 100 because then u will have a red bar if u add more
05 
06 
07function onTouched(hit)
08if (hit.Parent:findFirstChild("IsNZ")~= nil) then return end
09if (game.Players:playerFromCharacter(hit.Parent)~= nil) then
10NZp3 = NZ:clone()
11c = NZp3:GetChildren()
12for i = 1, #c do
13if (c[i].className == "Part") then
14c[i].Anchored = false
15c[i].CanCollide = true
View all 28 lines...

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Answered by 11 years ago
01NZ = script.Parent.Parent.Alar Knight of Splintered Skies:clone() --Change Figure to what name of the Clone
02NZp2 = script.Parent.Parent.Alar Knight of Splintered Skies --Change Figure to what name of the Clone
03NZp2:breakJoints()
04NZp2.Humanoid.Health = 100 --Health you are going to have... I say use 100 because then u will have a red bar if u add more
05 
06 
07function onTouched(hit)
08if (hit.Parent:findFirstChild("IsNZ")~= nil) then return end
09if (game.Players:playerFromCharacter(hit.Parent)~= nil) then
10NZp3 = NZ:clone()
11c = NZp3:GetChildren()
12for i = 1, #c do
13if (c[i].className == "Part") then
14c[i].Anchored = false
15c[i].CanCollide = true
View all 28 lines...
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