I wanted to make like an instant morph script that change your package when you enter is this correct? What wrong with it?
NZ = script.Parent.Parent.Alar Knight of Splintered Skies:clone() --Change Figure to what name of the Clone NZp2 = script.Parent.Parent.Alar Knight of Splintered Skies --Change Figure to what name of the Clone NZp2:breakJoints() NZp2.Humanoid.Health = 100 --Health you are going to have... I say use 100 because then u will have a red bar if u add more function onTouched(hit) if (hit.Parent:findFirstChild("IsNZ")~= nil) then return end if (game.Players:playerFromCharacter(hit.Parent)~= nil) then NZp3 = NZ:clone() c = NZp3:GetChildren() for i = 1, #c do if (c[i].className == "Part") then c[i].Anchored = false c[i].CanCollide = true end end NZp3.Parent = game.Workspace NZp3:makeJoints() NZp3.Name = "Alar Knight of Splintered Skies" --Change Figure to anyname you want. (it will be the name everyone can see) NZp3.Controller = 7 game.Players:findFirstChild(hit.Parent.Name).Character = NZp3 NZp2:breakJoints() NZp2.Humanoid.Health = 100 end end connection = script.Parent.Touched:connect(onTouched)
NZ = script.Parent.Parent.Alar Knight of Splintered Skies:clone() --Change Figure to what name of the Clone NZp2 = script.Parent.Parent.Alar Knight of Splintered Skies --Change Figure to what name of the Clone NZp2:breakJoints() NZp2.Humanoid.Health = 100 --Health you are going to have... I say use 100 because then u will have a red bar if u add more function onTouched(hit) if (hit.Parent:findFirstChild("IsNZ")~= nil) then return end if (game.Players:playerFromCharacter(hit.Parent)~= nil) then NZp3 = NZ:clone() c = NZp3:GetChildren() for i = 1, #c do if (c[i].className == "Part") then c[i].Anchored = false c[i].CanCollide = true end end NZp3.Parent = game.Workspace NZp3:makeJoints() NZp3.Name = "Fighter" --Change Figure to anyname you want. (it will be the name everyone can see) NZp3.Controller = 7 game.Players:findFirstChild(hit.Parent.Name).Character = NZp3 NZp2:breakJoints() NZp2.Humanoid.Health = 100 end end connection = script.Parent.Touched:connect(onTouched)