This is what I have but no luck. It also worked if it was removing there arms.
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) character:FindFirstChild("Head").CanCollide = false character:FindFirstChild("Left Arm").CanCollide = false character:FindFirstChild("Left Leg").CanCollide = false character:FindFirstChild("Right Arm").CanCollide = false character:FindFirstChild("Right Arm").CanCollide = false character:FindFirstChild("Torso").CanCollide = false end) end)
Like in this game. http://www.roblox.com/games/230362888/The-Normal-Elevator
Hi I'm on mobile so I can't test this but i have another solution for this. Simply make all the parts canCollide = false
for i,v in pairs -- this is making a for variable so we can make v our get children variable. (game.Workspace:GetChildren()) do -- this is getting all parts in workspace v.CanCollide = false -- this is making t false
Like I said I'm on mobile but it should work let me know if it did or didn't