Hi!
I have been trying, unsuccessfully, to make an animated gun. I have read every wiki article, every forum post, and searched this site to the best extent I can, yet I can't figure out how to animate guns? I'd like to be able to play animations on a player without the tool cancelling the animation. E.g. something like turbofusions guns.
I apologise for the lack of code, but I don't think that I could show any anyway!
Cheers,
Max
set it as a key pressed function and use the parts C0 property both the new position and then back to the origin point also remember to put anything to do with movement in a local script(specifically the players movement.
Player = game.Players.LocalPlayer Character = Player.Character function arm(key) key = key:lower() if key == "choose a keyboardkey" then --find the part you wanna move from player(dont know about moving weapon i think it might move with arm RS = Character.Torso:FindFirstChild("Right Shoulder") RS.C0 = RS.C0 *CFrame.Angles(1, 1, 1) wait() RS.C0 = RS.C) *CFrame.Angles(-1, -1, -1) end