How do I make an animation cause damage? Like, I made a Roundhouse kick animation. And I want it to cause damage to the person it touches. I tired, it won't work.
wait(2) local player = game.Players.LocalPlayer local Mouse = player:GetMouse() local humanoid = player.Character.Humanoid local s = humanoid:LoadAnimation(game.StarterPack.RoundHouse.Animation) Mouse.KeyDown:connect(function(key) if key:lower() == "f" and humanoid then s:Play() game.Players.Character.Humanoid.Health = -20 wait(5) end end)
Let's start out by tabbing your code correctly:
wait(2) --Wait 2 seconds local player = game.Players.LocalPlayer --Get the LocalPlayer local Mouse = player:GetMouse() --Get the Mouse local humanoid = player.Character.Humanoid --Get the Humanoid local s = humanoid:LoadAnimation(game.StarterPack.RoundHouse.Animation) --Load animation into Humanoid to be used as a variable Mouse.KeyDown:connect(function(key) --When they press a key if key:lower() == "f" and humanoid then --If that key is f and the humanoid is not nil s:Play() -- Play the roundhouse kick animation game.Players.Character.Humanoid.Health = -20 --Set the LocalPlayer's health to -20 wait(5) --Wait 5 seconds end end)
Let's now read all of my annotations, explaining what your script does in list form: Wait 2 seconds Get the LocalPlayer Get the Mouse Get the Humanoid Load animation into Humanoid to be used as a variable
When they press a key If that key is f and the humanoid is not nil Play the roundhouse kick animation Set the LocalPlayer's health to -20 Wait 5 seconds Done
I think you can see the problem from this now. In order to make the Kick do damage, you need to do a connection function for if LocalPlayer hits the other. If he does hit the player, do damage.
-- This code sets the health to -20 game.Players.Character.Humanoid.Health = -20 --This code subtracts 20 from the health game.Players.Character.Humanoid.Health = game.Players.Character.Humanoid.Health - 20 -- This code also subtracts 20 from the health, but this way is preferred. game.Players.Character.Humanoid:TakeDamage(20)