If you mash the z button then the players controls inverse why?
bin = script.Parent
player = script.Parent.Parent.Parent
me = script.Parent.Parent.Parent
enabled = true
function Talk(msg)
game:GetService("Chat"):Chat(player.Character.Head, msg, Enum.ChatColor.Red)
end
function onKeyDown(key)
key:lower()
if key == "z" then
if not enabled then
return
end
local player = game.Players.LocalPlayer
if player == nil then return end
enabled = false
RightShoulder = me.Character.Torso["Right Shoulder"]
LeftShoulder = me.Character.Torso["Left Shoulder"]
Run = game:GetService("RunService")
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.5)
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0, 0)
Run.Stepped:wait(0)
me.Character.Humanoid.WalkSpeed = me.Character.Humanoid.WalkSpeed + 20
Talk("Fire Dragon's Iron Fist!")
player.Character.Torso.Anchored = true
MagicSym = Instance.new("Part")
MagicSym.Parent = me.Character
MagicSym.Anchored = true
MagicSym.CanCollide = false
MagicSym.formFactor = "Symmetric"
MagicSym.BrickColor = BrickColor.new("Really red")
MagicSym.Transparency = 1
MagicSym.Name = "MagicSym"
MagicSym.Size = Vector3.new(10, 1, 10)
MagicSym.TopSurface = "Smooth"
MagicSym.BottomSurface = "Smooth"
MagicSym.CFrame = me.Character.Torso.CFrame*CFrame.new(0, -3, 0)
f = Instance.new("Sparkles", MagicSym)
f.Color = Color3.new(255, 255, 255)
d = Instance.new("Decal")
d.Name = "Circle"
d.Parent = MagicSym
d.Face = "Top"
d.Texture = "http://www.roblox.com/asset/?id=214848407"
p = Instance.new("Decal")
p.Name = "Circle"
p.Parent = MagicSym
p.Face = "Bottom"
p.Texture = "http://www.roblox.com/asset/?id=214848407"
l = Instance.new("PointLight", MagicSym)
l.Brightness = 10
l.Range = 10
l.Color = Color3.new(255, 255, 255)
wait(1)
player.Character.Torso.Anchored = false
MagicSym:Remove()
wait()
Hair2 = Instance.new("Part")
Hair2.Parent = me.Character
Hair2.CanCollide = false
Hair2.Locked = true
Hair2.TopSurface = "Smooth"
Hair2.BottomSurface = "Smooth"
Hair2.formFactor = "Symmetric"
Hair2.BrickColor = BrickColor.new("Bright orange")
Hair2.CFrame = me.Character.Torso.CFrame
Hair2.Transparency = 1
f = Instance.new("Fire", Hair2)
f.Size = 20
Hair2.Size = Vector3.new(1, 1, 1)
Weld = Instance.new("Weld")
Weld.Parent = me.Character["Left Arm"]
Weld.Part0 = me.Character["Left Arm"]
Weld.Part1 = Hair2
Weld.C0 = CFrame.new(0, -1.5, 0)
HURR = Instance.new("SpecialMesh")
HURR.Parent = Hair2
HURR.MeshType = "Sphere"
HURR.Scale = Vector3.new(0, 0, 0)
for i = 1, 20 do
wait(0)
HURR.Scale = HURR.Scale +Vector3.new(1, 1, 1)
end
fd = script.Firedamage:clone()
fd.Parent = Hair2
fd.Disabled = false
game.Debris:AddItem(x, 6)
wait()
for i = 1, 40 do
wait(0)
HURR.Scale = HURR.Scale -Vector3.new(0.07, 0.07, 0.07)
end
me.Character.Humanoid.WalkSpeed = me.Character.Humanoid.WalkSpeed - 50
Hair2:remove()
for i = 1, 3 do
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0)
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.5)
Run.Stepped:wait(0)
end
enabled = false
end
wait(10)
enabled = true
end
function onSelected(mouse)
mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Selected:connect(onSelected)