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How can I make a button?

Asked by 9 years ago

So, I'm learning how to script and I'm messing around with some scripts just for fun. I made one to turn the transparency of the baseplate 0.5 and to turn it 0 and now I need a button to turn it on and off. I want to click the button to make the baseplate transparent and opaque. Here is the script:

local function Transparent(part) --function to turn transparent
    part.Transparency = 0.5
end

local function NotTransparent(part) --function to turn opaque
    part.Transparency = 0
end

local naotransparente = NotTransparent(mybaseplate) --variable to apply the opacity to the baseplate

local transparente = Transparent(mybaseplate) --variable to apply the transparency to the baseplate

local mybaseplate(Game.Workspace.BasePlate) --variable to simplify the baseplate identity

So what script can I write to make a button? To click it and turn something on and off?

0
What kind of button, ClickDetector, SurfaceGui or ScreenGui? ISellCows 2 — 9y
0
A ClickDetector JohnyCruz 14 — 9y

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Answered by 9 years ago

Okay, to start this off, here's the wiki link to ClickDetector.

http://wiki.roblox.com/index.php?title=API:Class/ClickDetector

I will be explaining the given script.

Firstly, we will need a Part. This part is the one that is going to be clicked.

local part = Instance.new("Part", workspace)

Secondly, we want to create a ClickDetector instance. A ClickDetector is used to detect when a part (or model) is clicked on by a player. This allows the player to create buttons, without the need for tools. The MouseClick event must be handled by a Script. The Clickdetector must be parented to the part or model which will be clicked. In this case, it will be the part we previously made.

local part = Instance.new("Part", workspace) -- Create a part
local clickDetector = Instance.new("ClickDetector", part) -- Put the clickdetector in the part.

Thirdly, We want to make a function of what happens when the clickdetector is fired (it is clicked) . It is in this function that we have the basic script which you want to run.

local function onMouseClick(player) -- Make the function 
  part.BrickColor = BrickColor.random() -- Change the brickcolor to something random.
end

Lastly, we want to connect our function to the ClickDetector. So, like said before, whenever it is clicked, it will fire the function.

clickDetector.MouseClick:connect(onMouseClick)

So in all, the script will be this:

local part = Instance.new("Part", workspace) -- Create the Part
local clickDetector = Instance.new("ClickDetector", part) -- Create the ClickDetector

local function onMouseClick(player) -- Make the function
  part.BrickColor = BrickColor.random() -- Change the brickColor
end
clickDetector.MouseClick:connect(onMouseClick) -- Connect the function to the clickDetector.
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