I made a script where it is supposed to change colors to the colors I put in. Well, it only worked on the first part, as in part1 not the rest of them. I also want to know if there is a way to shorten this script to make it easier. I know it might have to do with using Table, but I am not familiar with it. This is the script:
local part1 = game.Workspace.ColorChangers.Part1 while true do part1.BrickColor = BrickColor.new("Bright Orange") wait(0.1) part1.BrickColor = BrickColor.new("New Yeller") wait(0.1) part1.BrickColor = BrickColor.new("Dark green") wait(0.1) part1.BrickColor = BrickColor.new("Really blue") wait(0.1) part1.BrickColor = BrickColor.new("Royal purple") wait(0.1) part1.BrickColor = BrickColor.new("Bright red") wait(0.1) end local part2 = game.Workspace.ColorChangers.Part2 while true do part2.BrickColor = BrickColor.new("New Yeller") wait(0.1) part2.BrickColor = BrickColor.new("Dark green") wait(0.1) part2.BrickColor = BrickColor.new("Really blue") wait(0.1) part2.BrickColor = BrickColor.new("Royal purple") wait(0.1) part2.BrickColor = BrickColor.new("Bright red") wait(0.1) part2.BrickColor = BrickColor.new("Bright Orange") wait(0.1) end local part3 = game.Workspace.ColorChangers.Part3 while true do part3.BrickColor = BrickColor.new("Dark green") wait(0.1) part3.BrickColor = BrickColor.new("Really blue") wait(0.1) part3.BrickColor = BrickColor.new("Royal purple") wait(0.1) part3.BrickColor = BrickColor.new("Bright red") wait(0.1) part3.BrickColor = BrickColor.new("Bright Orange") wait(0.1) part3.BrickColor = BrickColor.new("New Yeller") wait(0.1) end
local Colors = {"Dark green","Really blue","Royal purple","Bright red","Bright Orange","New Yeller"} local part1 = workspace.ColorChangers.Part1 local part2 = workspace.ColorChangers.Part2 local part3 = workspace.ColorChangers.Part3 while wait() do -- will loop this for index,color in pairs(Colors) do -- loops through every color in the Colors table and makes bricks that color part1.BrickColor = BrickColor.new(color) part2.BrickColor = BrickColor.new(color) part3.BrickColor = BrickColor.new(color) wait(0.1) -- waits 0.1 end end
You could also make the bricks have different colors at same time by doing this for the loop:
while wait() do -- will loop this for index,color in pairs(Colors) do -- loops through every color in the Colors table and makes bricks that color part1.BrickColor = BrickColor.new(color) part2.BrickColor = BrickColor.new(Colors[index+1] or Colors[1]) -- Makes it the next color in the table or the first color in the table if there is not another value next in the table part3.BrickColor = BrickColor.new(Colors[index-1] or Colors[6]) -- same as last but only doing colors before. wait(0.1) -- waits 0.1 end end